Tell me about Professor Widen . . .
Professor Widen Teaches at University of
Miami School of Law
William H. Widen has been a
professor of law at the University of
Miami School of Law since 2001.
Selected quotes:
" Business law is about as
complicated as Donkey Kong."
" Each year half of the
students at law schools around the country
are ranked in the bottom half of their
classes. Why should UM be any
different?"
"Clients and firms don't pay
you for incompetence."
'Incompetence': NOUN-
inability to do something successfully;
ineptitude.
synonyms:
ineptness · inability · lack of ability ·
incapability · incapacity · lack of skill ·
lack of proficiency · amateurishness ·
inexpertness · clumsiness · ineffectiveness
· inadequacy ·
deficiency · inefficiency · ineffectuality ·
ineffectualness · insufficiency ··
uselessness ·
hopelessness
antonyms: competence
· prowess (particularly, for our purposes,
with the UCC)
Curriculum Vitae for William H. Widen:
Professor Widen practiced
commercial and corporate law at Cravath,
Swaine & Moore from 1984 to 2001, where
he was a partner from 1991.
Professor Widen was an
Adjunct Professor of Law at Cardozo Law
School from 1993-2002.
During 1983-84, Professor
Widen clerked for the Honorable Levin H.
Campbell, Chief Judge, First Circuit Court
of Appeals, Boston, Massachusetts.
From 1980-1983, Professor
Widen attended Harvard Law School, where he
was an editor of the Harvard Law Review and
graduated cum laude in 1983 with a juris
doctor degree.
From 1976-1980, Professor
Widen attended Stanford University, where he
was elected Phi Beta Kappa and graduated
with honors and distinction in 1980 with an
AB in philosophy.
Musings on Law and Games:
So, just how complicated is
donkey kong? Or pac-man. Or any
other modern incarnation of the video
game? And how did you learn to
play these games, if in fact you did?
Chances are, you did not learn to play the
game by reading an instruction
booklet. Maybe you learned, quarter by
quarter, in some bar or video arcade.
Maybe your best friend's parents bought
Atari, Nintendo or Playstation and you
played for free until sent home. Bit
by bit you learned the rules of the game the
hard way--your electronic being was
repeatedly eaten, smashed or otherwise
munged (generally in sets of three).
In bits and pieces you
learned the rules. "Generally the bad
guys eat me if they catch me; provided,
however, if I eat a magic pill, for
approximately 5 seconds thereafter, I turn
blue and can eat them. At the end of
five seconds, I am no longer blue and the
bad guys can eat me again." Such is a
sample verbalization of the type of rules
you learned by playing the game. So
formalized, the video game starts to look a
lot like law. Indeed, the behavior of
the electronic beings on screen is
programmed in the code that establishes the
parameters of the game.
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